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As far as I can tell from searching and checking the hotkey options there is not key for this, however a quick key combination to save game would be: FS-Enter That brings up Menu, selects Save, and Enter submits the save file with the default chosen name and returns you to the game. MetaMagnate MetaMagnate 2, 5 5 gold badges 23 23 silver badges 42 42 bronze badges.
I've checked hotkey option as well and was aware of F10 , S , Enter Just as quite regular action I thought it would make sense to have a dedicated shortcut for that I guess they decided it's not really needed, kind of like how Mac OS doesn't use 'Apply' buttons like Windows does, they just designed it in such a way that it's not really necessary though people might feel like they want it at first because they are used to it, ya know? Sign up or log in Sign up using Google.
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Community Bot 1. Mentales Mentales Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. Screenshot of the Week. Unlike Raynor, Kerrigan is a creature of power that leads her army from the front and unlike Wings of Liberty , the mission isn't over if she dies.
Kerrigan is able to revive at the nearest hatchery if she is killed, allowing players to use her aggressively. Kerrigan initially starts out looking very human and armed with a gun, though she can control zerg forces. Each battle focus allows Kerrigan to have a certain set of special abilities. Regarding the evolution pit mechanic Dustin Browder said "we are trying to focus the player on finding new DNA from exotic and strange creatures around the sector so that you really feel like the key to zerg success is finding and infesting the immense, deadly monsters that live on the most savage planets in the galaxy.
Mini-missions are available when a unit split is available. The evolution missions allow the player to use both types of units, enabling the player to make an educated choice by the end of it. There are 14 or so short skirmishes far from the standard missions. In one example, zerglings can be upgraded into raptors by absorbing the genetics of leaping creatures, while the alternative is to absorb a strain of feral zerg that have developed swarmlings.
There are new multiplayer units for each of the three playable races. Units, which were cut from multiplayer, make their appearances in the campaign mode. According to Dustin Browder , the terrans have "enough stuff already" and as such, it is difficult to know what to do with them.
At BlizzCon , three new terran units were revealed—the warhound , the shredder and the hellbat. As of June , the widow mine , which could attack both air and ground units, was introduced. As of September , during the beta, the warhound was removed. A general theme for terran units in the expansion is that they are more high-tech than units in previous installments.
At BlizzCon , the viper and swarm host were added to the Swarm, [76] while the overseer was said to be removed from multiplayer. The protoss were to gain three new units—the oracle , the replicant and the tempest , [76] while the mothership and carrier were to be removed from multiplayer games. A general goal of protoss development in the game is to give them more aerial firepower. Blizzard planed on adding "drawing" functionality for referees in Heart of the Swarm, but this was not available in the final game.
From a multiplayer standpoint, Heart of the Swarm is an expansion, not a sequel. It has a separate ladder from Wings of Liberty. Heart of the Swarm will have the same e-sports focus as Wings of Liberty. The expansion added a leveling system, introducing a system of leveling and rewards. In this system, experience is earned while playing matchmaking and custom games. XP is given in accordance with race played, given at the end of the match, and is earnt through each unit built and destroyed.
Levels range from 1 to 20 for each race. Bonus XP can also be earnt. Each level gifts the player with a new decal or portrait. These levels have a net total; by reaching level 20 for each race, a player has a net total level of 60 for instance.
A clan system was added into the game. Blizzard's storyboard team was already working on Heart of the Swarm while Wings of Liberty ' s gameplay was refined. As of March Dustin Browder expected Heart of the Swarm to finish development in approximately one year.
In October , Blizzard began releasing preview art of new units. As of May , Blizzard announced plans to include the following functionalities in Heart of the Swarm :. The beta test went live September 4, However, there was a lot of multiplayer work, UI, art and debugging to work on. The game was released on March 12, Because of feedback from Wings of Liberty players, Heart of the Swarm received larger map sizes.
Browder was open to the idea of the defiler being playable in the campaign, but was more reserved about the devourer. Here, Kerrigan could select from various worlds for a broodmother to destroy, said worlds being of tactical advantage to the Dominion. The story was intended to have a darker feel than Wings of Liberty , due to the zerg being the protagonists.
Kindregan , the story was intended to be "a complete story of Sarah Kerrigan and the zerg," and have "its own satisfying ending. Striking a balance between the "alienness" of zerg characters yet also making them relatable was another issue. More emphasis was placed on mission cutscenes than Wings of Liberty in regards to conveying backstory, such as information about the zerg.
In contrast, Heart of the Swarm was to keep its focus on Kerrigan much more and hopefully avoid those problems. Location-wise, Heart of the Swarm was intended to show more exotic locales than the ones featured in Wings of Liberty —no "farm areas" for instance. Ideas for locations include gas giants, frozen and hot worlds, places where the zerg were first formed and Dominion labs. As Heart of the Swarm neared, the online StarCraft short stories series became zerg-centric, focusing on zerg evolution.
Light was shed on zerg biology and the protoss. Early versions of the story included a sub-plot where Kerrigan gained revenge on Abathur for his transformation of her into the Queen of Blades, and harsher treatment of Zagara in her instruction of tactics.
Cut lines indicate that hybrids were set to have been encountered in a greater abundance than they were in the game's release version. In December , a video was uploaded claiming to be the ending cinematic to the game. The video was a very early rendering of the video with a temporary sound track and a watermark for The Third Floor, a company known to have done some of the cinematic work for Wings of Liberty. Blizzard did not comment on the video as part of its general policy to "not comment on rumors or speculation".
Heart of the Swarm features a Collector's Edition. In addition, Blizzard hosted a series of Battle Reports in June StarCraft Wiki Explore. Wiki tools. Explore Wikis Community Central. Register Don't have an account? View source. History Talk Do you like this video? Play Sound. I'm going to make him pay. StarCraft storyline. Pre-Great War. Prelude to War. Battle of Chau Sara Protoss Intervention. Brood War. Bonus Campaigns. Stukov Missions. Second Great War. Characters Books and Comics Timeline.
How many more have to die? Main article: Sarah Kerrigan Heart of the Swarm. Main article: Evolution pit.
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